In a world of twenty billion, a third are non-citizens, barred from society’s privileges. Teens must play “Disgardium” for life skills. Alex Shepard, in-game as Scyth, disengages after a setup blunder but must return to earn for education. Misfortunate events rank him as a low-level “Threat”. But, when cursed by one game character and recognized by another, Alex gains a unique ability. Guided to a Sleeping God, he’s tasked with a monumental mission, amplifying his “Threat” level to the highest level.
Jimmy Crikey is the orphan alien who chose to live on Earth.
Once bullied beyond endurance Jimmy developed his abilities to protect his new Roombelow home from the dangers that threatened.
Far above Earth, the Sky Islands are invaded by the galactic race of Zyrons.
It needs Earth’s four witches, the ancient Weatherman and the developing magic of the tiny apprentice witch, Jade, to overcome the invaders, with a little help from Jimmy Crikey and XRU.
The Weatherman disappears and the witches unite to search for him throughout the Solar System in Jimmy’s starship.
Their search takes them to the hidden caverns of Mars where stick-like beings called Ropians live below the surface of the barren planet.
The Ropians become an interplanetary threat when their need for water threatens Earth.
The supernatural forces of the four witches, the wisdom of the Weatherman, the knowledge of Jimmy and XRU, combine to challenge the threat.
Will victory assure freedom for the Weatherman?
Targeted Age Group: MG to Tweens
Genre: Children’s Audiobooks
Beneath the very ground on which you walk and beyond the stars above your head are more worlds than you could ever dream of: there are monsters of which to be afraid, there is magic wielded by witches and sorcerers, there are epic adventures in worlds far across the ocean, and fearsome weapons which threaten to destroy everything.
Jimmy Crikey is a the alien child who chose to stay on Earth, despite the bullies. This brave soul overcomes and faces some pretty scary challenges. Solving mysteries and averting mayhem, his incredible courage allows him to free up his abilities to shine and rise above every challenge in his path on his way to discovering why he looks so very strange.
With a bright red mop of unruly hair, big blue eyes, a small snub nose, pointed ears, and enormous feet, poor Jimmy is ridiculed by the neighborhood children and runs away in search of a world where he fits in. Following a midnight flight through the forest, he stumbles into a lost, underground world called Roombelow, and magic, adventure, danger, and excitement await.
From the little lady who lived at the bottom of a well but didn’t klnow how she got there, to a starship that wants to take him home, trolls, little people, traders, and diamonite stealers, even water sprites, witches, helpful dolphins, and interplanetary warfare, Jimmy copes with it all and learns the biggest lessons of his life.
Targeted Age Group: 7 – 14
Genre: Children’s Audiobooks
The White Field is a fast-paced journey of a man, Tom, fresh out of prison and trying desperately to rebuild his life. But he is caught by mysterious, unseen forces beyond his knowledge or control. After his release from prison, he is dropped back into the world in the wastelands of the city. In the menial work afforded the underclass, he begins his new life among characters at the edges of society, dwellers of the netherworld such as Raphael, a former cop from Mexicali singing Spanish arias in the mists of the industrial night among drug addicts and crooked cops; Tony, a stoner scholar with an encyclopedic knowledge of history based solely on the intricate study of rock and roll; and Larry, the bloated, abusive manager trapped as much as his workers in a world of tedium and repetition and machines. Think, The Three Stooges on acid. Unable to reconnect with what’s left of his family, Tom embarks on a criminal path more harrowing than the one that led him to prison in the first place. Lured in by the nefarious, Thane, he slips into a plan that will leave him with no way back. And with no place left in this world to go but prison, he makes one last run for freedom. Will he escape?
Targeted Age Group:: 18-70
What Inspired You to Write Your Book?
Escape! And what traps us. The book is both a crime drama and a meditation on Plato's Allegory of the Cave.
A tortured gunfighter. A Navajo outcast. – And the Creature whose claws would stain the stones of the Mojave red.
Flush with raw silver and ruled by a baron with an iron fist, the tiny mining outpost of Shank’s Point is under siege by a sinister evil.
When the rising sun reveals the claw-torn bodies littered among the rocks, John Swift-Runner calls on his old friend, a vagabond gunfighter, to stand with him against the slaughter he knows will come.
But as their band of misfits hunts for the creature on the burning sands of the Mojave, they stumble into a generations old mystery that goes beyond shamanic curses and into the bloodstained pages of legend.
Can the killing be stopped?
And can a tortured gunman like Kit Barker – with a terrible secret of his own – prevail against something as savage and eternal as the Beast?
Amie reluctantly agreed to accompany her new husband to go and live in Africa. Life was very different but she soon made friends and began to enjoy life. Then civil war broke out and she was left behind when the last plane evacuating the foreigners took off from the airport. Now, Amie was on her own, alone, and defenseless. To survive she sets out to walk to safety across the African savannah.
Julian, Lucy, Anne and Stan are feeling excited about their summer holiday. Unfortunately, their initial plans have to be changed at the last moment – due to an unexpected event!
Luckily, their new arrangements are packed with lots of fun, excitement, challenges and some surprising adventures! Best of all: The four children discover a thrilling mystery on Lighthouse Island. Will they be able to track down the culprits? Will justice be done? It’s time to find out!
Join Julian, Lucy, Anne and Stan on their fabulous journey. I’m sure you won’t be disappointed!
Targeted Age Group: 8 – 12
Genre: Children’s Audiobooks
Adventure? Check. Magic? Check. Sarcasm? You bet. Join Never as he hunts for the truth about his true name in an epic fantasy quest full of action and mystery – starting with the daring theft of a treasure map!